Nelkums Realms of Despair Page


Welkum to my home. This page is an Unofficial Realms of Despair resource for new players, but even if you aren't a newbie, you might find useful and useless stuff here.

Don't want to scroll down?  Use Ctrl-F to find stuff quickly on this page!

NEW! (June 4, 2009) Iohannis has informed me that there are no walking directions to Vast Horizons, as the area can be reached only by teleporting.

NEW! (February 28, 2009) Thanks to Hurley, I am finally able to share with you the directions to The Keep of Belial.

NEW! (January 28, 2009) Intrigues of the Miden'nir was added to the game today.  Thanks to Mauzait for telling me where it is.  I'm still looking for directions to Vast Horizons and The Keep of Belial.

NEW! (December 16, 2008) I added directions to Isle of the Monkeys.

NEW! (July 3, 2008) Thanks to Qualthazar, I am able to update the site with the directions to The Valley of Crucifixion.  Well done, Qualthazar!

NEW! (June 25, 2008) I am finally posting the directions to New Hope Farm after receiving them from Uladryll, Qualthazar, and Oxnyx (Uladryll was the first, once again).  Sorry I am so slow!

NEW! (April 10, 2008) Uladryll gave me directions to three new areas added to the game: Ezard's Fields, Major Oak, and White Pine Camp.  Please join me in thanking Uladryll for sharing these discoveries!

NEW! (November 23, 2007) The latest addition to the game is The Shattered Temple of Nae'trelle.  Thanks to Lyn for finding it!

NEW! (November 8, 2007) Due to a change in The Mire, the path to Tribal Swamplands needed an update.  Thanks to Vache, Myrr, and Brimstone for finding the new route!



Directions between Darkhaven and the Barbarian village:

Path from DH[] to The Village of Tar'pa Cithm (Barbarian village): nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, 2sw, s, e. 
To continue to The Peaks of Tar'pa Cithm (Barbarian academy): 
3e, open e, 5e, open e, e, 2s, e, s, 2se, e. 

 

Path from the recall point to the northern gate of DH:
w, open w, 5w, open w, 5w, s, u, 2s, e, sw, 2s, 2se, s, 6se, 3e, 2se, 3e, 3se, e, 2se, e, se, s, 2sw, 3s, se, s, sw, 3s, 2se, s, sw, 2s, 2sw, se, w, s, sw, w, se, sw, s, e, sw, 2s. 
Speedwalk directions from recall point to the northern gate of DH: 
w; open w; #5 w; open w; #5 w; s; u; s; s; e; sw; s; s; #2 se; stand; s; #6 se; #3 e; #2 se; #3 e; #3 se; e; #2 se; e; se; s; #2 sw; #3 s; se; s; sw; #3 s; #2 se; s; sw; s; s; #2 sw; se; w; s; sw; w; se; sw; s; e; sw; s; s

These paths do not require invis, hide, or fly.  But use fleetfoot and check for sufficient move points before speedwalking, as there are many deathtraps in the vicinity of the Barbarian village. 

For more information on barbarians, see Haden’s Barbarian Help Site.

About Nelkum

Is Nelkum a mob? What's a bot? Why doesn't he answer tells?

Advice

Nelkum's tips for new players. Includes a guide to Academy equipment. 

Equipment

Dress to kill... not to be killed.  Nelkum's list of wearable stuff up to level 20.  For barbarians: click here.

FAQs 1

Frequently Asked Questions for newbies who haven't graduated from the Academy yet

FAQs 2

FAQs for newbies who are ready to take on the World, and FAQs for experienced players 

How to Devote

What can your deity do for you? What does your deity want? Where can you devote?

Ask ?

Send a question to Nelkum by e-mail

Where to find areas in the Realms of Despair:
Please note: These directions take you to the area entrance, from which you can type Geo to confirm that you are in the right place.  You may need to explore further to find interesting mobs and equipment.

(Click here for a current printer-friendly version in DOC format, or here for a PDF format last revised November 3, 2007)
(Click here for directions to rooms where you can devote to a deity)
 

Abattoir Asylum [ABAT]

45-50

6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, s, se, s, (maze begins: scry, scan or type exit to find a room called "Afloat on the ocean" with only east and west exits), e

Abishai's Morgue [ABSH]

15-35

9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window

Along the Forest Path [ATFP]

5-25

7w, sw, 2s

The Ancient City of Aurora [AURO]

25-40

(float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 2sw, s, 2sw, s, sw, 5s, 3e, 2s
Alternate route (fairly dangerous): 26w, 9s, d, s, e, w, u

Antall, the Lost Harbor [ANTL]

50

(fly, aqua breath, and scry required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 4e, se, d, [drop something here as a marker, because only one of the following three paths will lead you through the maze and into Antall: (1) e, u, scry in all directions for "A dark, scarlet main"; (2) s, u, scry in all directions for "A dark, scarlet main"; (3) w, u, scry in all directions for "A dark, scarlet main"]

Asgard Nexus [ASGR]

5-50

42w, 7n

The Ashen Forest [ASHN]

10-50

12e

The Astral Plane [ASTR]

15-45

3u

Azure Sea [AZRE]

2-50

6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e

Barren Peaks of Tahjliera [BRPK]

25-50

nw, 2w, 4n, e, look painting, open n, n, 28w, 3s

Barrik's Keep [BARK]

25-50

(invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, s, e, 3ne, se, 4e, 2se, 3e, n, 5ne, 4nw, ne, e, 3ne, 4e, 4n, 3e, n, 2nw, 2w, 4sw, 3w, nw, 2w, 4sw

Bartok Grove [BRTK]

5-20

6w, 2sw, 5w, s

Blasted Lands [BLAS]

35-50

8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, (scan for entrance)

The Blood Sea [BLDS]

10-50

52w
Alternate route: 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter, s, w, 2n, e, se, s

The Burrows [BURR]

2-50

(Halfling HT) 9w, nw, 2w, nw, 3n, 2w, 3n, 2e

The Castle of Rol Na Feinne [RLNF] 20-60 (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, s, 4w, (follow directions precisely here to avoid no-fly DT) sw, 4w, 3u, n

City of Eldestra [ELDS]

2-50

(Half-Elf HT) 13e, ne, nw, w, ne, e, ne, 2e, s, 2e, s, se, e, s
Alternate route (shorter, but more dangerous): 8e, 3ne, 3e, ne, e, ne, 2e, 3s, 4e, s

The City of Iniquity [INIQ]

2-50

(Drow HT) nw, 2w, 4n, e, look painting, open n, n, 28w, 2s, 4e, d
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 7w, s, 4e, d

The City of Salburg [SLBG]

35-50

8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, w, 2nw, 3n, ne, e

Coral Depths [CORL]

5-25

(float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, ne, 2e

Crystalmir Lake [CRYS]

5-35

nw, 2w, 4n, e, look painting, open n, n, 28w, 3s, 2d, 5w, nw, 4w, 3sw, w, n
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 7w, 2s, 2d, 5w, nw, 4w, 3sw, w, n

Cursed Lands [CURS]

25-50

nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n

Daichaal [DAIC]

35-50

8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 3s, se, sw, se

Darkhaven Art Gallery [DAG]

10-50

4s, w, n

Desert of Despair [DSRT]

15-50

8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se
Alternate route: 6e, (wait for caravan at 6am or 6pm), give 5000 coins Naikiyas, ne, (ride 2 stops), sw

D'Morian's Lands [DMRN]

5-50 32w, 6s
Alternate route: 9w,sw,4w,s,sw,5w,sw,5w,sw,4w,s

Dragon Cult [DRCU]

10-25

4s, e, n

Dragon Tower [DRTW]

20-40

(To the rear entrance: requires pick lock, knock, doorbash, pass door, or broach) 6s, ne, 2s, se, 2e, s, 2sw, s, 10sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw, se, sw
Alternate route, without locked doors: 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, 2sw, n, nw, n, ne, n, w, ne, n, ne, e, nw, n, nw, 9n

Dragon's Pass [DPAS]

40-50

6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se

Drow City [DROW]

15-35

(invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, s, 3w, 3n, ne, open d, d

The Dungeon [DNGN]

25-35

8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, s, 2sw, w, 2sw, s, sw, s, 2se, s, 5e, 3n, 2w, n, d, pick e, open e, e, d

The Dunhill Demesnes [DUNH]

10-50

nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2n, 41w, ne

Dwarven Catacombs [DCAT]

15-25

8e, 2se, s, 3se, e, 2ne, n, 2ne, n, nw, n, ne, n, 2w, n, nw, 3n, kill golem, get key corpse, unlock boulder, open boulder, n, 2d, 2n, open w, w, open trapdoor, d

Dylan's Area [DYLN]

30-50

(float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, w, sw, 2s, sw, tree, 2e, 3se, 4s, 3e, s, 2w, open w, w, n, 2u, 2s

Eastern Trade Route [ETRD]

2-50

8e, ne

Elemental Canyon [ELEM]

5-30

13s, 2e, 2u, w, sw, w, sw, 2d, 2sw, 4s, e

Emerald Hills [EMRL]

10-35

8e, 2se, s, 4se, 2s, sw, w, sw, 3s, sw, se, u, se, e

Ezard's Fields [EZRD]

2-20 9w, nw, 2w, nw, w, 2n, 2nw, ne

Forest of Tears [FTRS]

2-50

7w

Forested Strongholds [FSTR]

50

9s, w, 2s, fight

The Forgotten Woods [FRGT]

2-50

8n, ne, w, n

Galaxy [GALX]

15-30

(no known walking path) portal to nebula from 7s of DH[]

The Gauntlet [GAUN]

10-20

Entrance located within The Sentinel (see below)

The Graveyard [GRAV]

5-16

9w, sw, 4w, s, sw, 2w, open s, s

Great Eastern Desert [GED]

10-25

8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e
Alternate route (avoiding maze): 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, s, 2sw, w, 2sw, nw, 2d, sw, d, n, ne, e

Green Forest [GRNF]

2-15

6n, 6w, nw

The Halls of Knowledge [HKNW]
(Academy)

2-5

3e, s, d

The Haven of Everlasting Light [HAVN]

35-49

41w, 7n, w, n
Alternate route (safer): 6w, 2sw, 5w, 4nw, 3ne, 2n, 3nw, w, 4sw, w, 2nw, w, nw, n, 4ne, 4n, 2nw, 2w, 4sw, s, 2se, n

High Tower of Sorcery [HTOS]

10-30

6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, sw, n, nw, ne, n, (track Ezmerelda)

Intrigues of the Miden'nir [INTR]

25-35 13s, e, sw

The Island of Irrybis [IRYB] 

2-50

(Elf HT) nw, 2w, 4n, e, look painting, open n, n, 62w, nw, 2ne, nw, ne, 2n, nw, n, d
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, n, 46w, nw, 2ne, nw, ne, 2n, nw, n, d

Isle of the Monkeys [IMNK] 2-5 3e, s, d, 9w, look portal, enter
The Keep of Belial [KBEL] 45-50 (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, sw

Keep of Lomar [LOMR]

2-50

(Human HT) 6n, 6w, sw, w, n, ne, nw, n

The Keep of Mahn-Tor [MAHN]

10-45

Minotaur village: 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, n, enter painting, d, e, n
Ogre village: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, se, w, sw, w, u, nw, 3w, 3nw, 3w, sw

The King's Castle [KING]

25-40

8e, 2se, s, 4se, 2ne, e, 2ne, d, 2s, se, e
To sewer: Continue ne
Alternate route to King's Castle (not through the moat): 13e, 3s, 3e, 2ne, 3se, e, 2s, sw, s, se, s, se, 2e, 2ne, e

Kingdom of Juargan [JUAR]

10-25

(invis required) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, w, 4sw, 4w, d, 2nw, sw, u, 4w, u, 2w, n, 2e

Knights of the Round [KRND]

35-50

4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter

Kontaur [KONT]

35-50

26w, 5s

La Chute D'eau De L'ancients [LCHT]

50

(some character classes will be unable to chop through the briars) 6n, 6e, se, e, 2ne, e, nw, 2n, 2ne, w, 2nw, e, 2n, ne, n, ne, 2w, chop, se, chop, sw, chop, w, chop, w, chop, s, chop, sw, chop, w, chop, nw, chop, w, chop, w, chop, nw, ne

Lake of Tich'Pyga [TICH]

2-50

7w, nw, 2n

Land of the Fire Newts [NEWT]

8-20

8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s
Alternate route (with aggro mobs): 13e, 3s, w, s, 2w, n, w, s

Machine Dreams [MACH]

2-20

13e, 3s, w, s, 2w, n, 2w, 2s, se, 2e, ne, w, s, d

Major Oak [MJRO]

10-20 6w, 2sw, 5w, 2nw, ne

Mathlaan Lagoon [LAGN] 

2-50

(Sea-Elf HT) 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 12w, se

Miden'nir [MIDN]

5-15

7s

The Mire [MIRE]

2-50

50w, 7s, w, sw, s, 2sw, s
Alternate route: 6s, ne, 2s, se, 2e, s, 2sw, s, 10sw, w, u, s, 2e, 2se, 2s, sw

Mithril Hall [MITH]

35-50

6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w

A Moment in Nature [MNAT]

2-5

3e, s, d, 9w, enter

Morgul Vale [MRGV]

35-50

nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, 2sw, 2s, u, 2s, 2w, 2sw, s, se, sw
To sewer: Continue 3e, cast pass door (or kill sentinel for key), e, s, 2e, d, w, open d, d
Alternate route to Morgul Vale: nw, 2w, 4n, e, look painting, open n, n, 25w, s, 13w, 8s, 2sw, s, nw, 5sw, 3w, 2n, 2w, 2sw, s, se, sw

Moria [MRIA]

5-15

8e, 2se, 2s

Mount Krozloy [KROZ]

2-50

(Half-Orc HT) (invis required) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, w, 4sw, 4w, d, 2nw, sw, u, 4w, u, 2w, n, 2e, open n, n

The Mountain of Lost Souls [MOLS]

40-50

nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 5w, 2sw, nw, 3w, d, sw, 2s, e
Alternate route: nw, 2w, 4n, e, look painting, open n, n, 28w, 3s, 2d, 5w, nw, 4w, 3sw, w, 2nw, 9w, 2sw, nw, 3w, d, sw, 2s, e

Mountains of Desolation [MDES]

10-35

8e, 2se, s, 3se, e

Nevermore [NVRM]

40-50

8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, n

New Hope Farm [NFRM]

20-35 6w, 2sw, 5w, 2s, e, se

New Ofcol [NOFC]

5-35

6n, 3nw, w, n, e

Northern Plains [NPLN]

2-50

nw, 2w, 4n, e, look painting, open n, n

Northern Trade Route [NTRD]

2-50

6n, nw

Ocean Keep [OCEN]

15-50

8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne
To sewer: Continue 2d, 4w, 4n, e, s, open d, d
To the Lady Meredith: Continue 2d, 11w, n, w, n, 3w, s, 2w, 3n, 4w, n, 2w
To the Valkyrie: Continue 2d, 11w, n, w, n, 3w, s, 2w, 3n, 4w, 3e, n

Ockwater Fens [OCKW]

10-25

(float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, 2w, sw, w, 3n, 2ne, nw

Octopus Garden [OCTO]

20-50

(fly and aqua breath required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 2s, se, e, ne, d

Ofcol [OFCL]

2-50

6n, 3nw, w, n

Old Marsh [OMRS]

20-35

(float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, w, sw, 2s, sw, tree, 2e, 3se

Old Thalos [OLTH]

2-30

41w, 7n, 2w
Alternate route: 9w, 2nw, n, w, nw, w, nw, 26w, 2n, 2w

Olympus [OLYM]

10-50

8u, n, (find messenger of the Gods), say 'Will you take me to Olympus?'

Opallinoc [OPAL]

2-50

(Half-Ogre HT) nw, 2w, 4n, e, look painting, open n, 2n, 60w, n
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2n, 44w, n

Otherland [OTHR]

2-50

(aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, w

Pixie Forest [PIXI]

2-5

8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, nw
Alternate route (more risky): 6n, 6e, se, e, 2ne, e, nw, 2n, 2ne, nw

Qetag's Reach [QTAG]

2-50

(Dwarf HT) (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, 2w, sw, w, 2u, 3n, nw, 2d, nw, 2n, 2nw, w, 2n, d

Raven Tor [RAVN]

20-50

(invis recommended, fly required to avoid instant-death room) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, se, 2e, 2se, e, d, ne
Alternate route: 6s, ne, s, e, (wait for Meridia at 5 pm), buy ticket, u, (ride until 2 pm), d

Realm of Worship [ROW]

50

(float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, ne, n, ne, 5n

Redferne's Residence [REDF]

37-50

(float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, w, sw, 2s, sw, tree, 2e, 3se, 4s, 3e, s, 2w, open w, w

Reomyr Village [REOM] 

2-50

(Pixie HT) 8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, ne, nw, w, 2n, u

Revelation City [REVL]

35-50

(invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, w, n
To sewer: Continue 2n, e, en, open d, d

The Ruins of T'man [TMAN]

2-50

(Half-Troll HT) 8e, 2se, s, 4se, 2s, sw, n, e

The Sands of Teracchei [TERA]

2-50

(Gith HT) 8u, e

Scourge of Time [SCRG]

50

8u, n, track Malsangre, say 'back in time'

Sea of Sorrows [SORR]

20-40

(aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d

The Sentinel [SENT]

5-20

(hide recommended) 9w, 2nw, n, w, nw, w, nw, w, 2s
Alternate path: (hide recommended) 17w, 3ne, 2n, nw, sw, 2s

Sesuad'ra Rift [RIFT]

50

42w, 7n, enter, sw
Alternate route: 9w, 2nw, n, w, nw, w, 2nw, 26w, n, enter, sw

Seth's Fortress [SETH]

20-50

6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, ne, e, sw, s, 3e, 2u

Sewer [SEWR]

5-30

Darkhaven sewer: 6s, open manhole, d
Shadowport sewer: (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 2sw, s, 2sw, s, sw, 2s, w, sw, s, 2sw, s, w, 2s, sw, s, sw, se, e, ne, open wall, n
See also The King's Castle, Morgul Vale, Ocean Keep, Revelation City, Thalos, Town of Solace, Transylvania

Shadow Grove [SHGR]

2-20

7n

Shadowport [SHDP]

25-50

(float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 2w, n, nw, 2n, sw, s, sw, se, e, ne, open wall, 3n, w, open w, 2w, n, w, 2n, open d, d (Note: recall is possible from the plaque room)

Shai'Ghool [SHAI]

47-50

8e, 3ne, 3e, ne, e, ne, 2e, 2n, e, ne

Shattered Refuge [SHAT]

5-20

9s, w, 3s, w

The Shattered Temple of Nae'trelle [NTRL] 40-50 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 6w, s, ne

The Shire [SHIR]

5-25

9w, nw, 2w, nw
Alternate route: 17w, 3ne, e

The Slime Pit [SLMP]

35-50 (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, 2w, sw, w, 2u, 3n, nw, 2d, nw, n, 2w, nw, u, 3w, nw, w, se

Southern Mountain Range [SMNT]

2-50

6s, ne, 2s, se, 2e
Alternate route: 13s 2e u

Temple of the Moon [MOON]

30-49

nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 3w, n
Alternate route: nw, 2w, 4n, e, look painting, open n, n, 28w, 3s, 2d, 5w, nw, 4w, 3sw, w, 2nw, 7w, n

Thalos [THAL]

10-25

(float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3se, 4e, 3s
To sewer: Continue 3s, sw, 3w, 3n, w, open d, d

Thul Ab'hara [THUL]

15-20

(fly required) 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 3s, se, s, sw, s, se, 3s, e, s, d

Alternate route: 6e, (wait for caravan at 6am or 6pm), give 5000 coins Naikiyas, ne

The Tower of Despair [TOD]

40-50

6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, 
s, 3sw, u, 3s, sw, s, sw, w, 3u

Tower of Enlightenment [TOE]

35-50

(invis and fly required!) 8n, ne, w, n, nw, w, s, w, 2nw, n, nw, 2n, nw, w, nw, ne, 2n, nw, ne, n, nw, sw, nw, n, 3nw, ne, e, nw, n, w, 2n, nw, w, n, sw, w, nw, 2w, 2sw, w, (follow path precisely here to avoid DTs), sw, w, d, w, sw
Alternate route for peacefuls only: (invis and fly required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, sw, e, ne, 2s, se, s, se, s, 4w, 2sw, s, 2w, s, sw, s, w, s, sw, s, se, 2e, ne, se, 2e, (Follow path precisely here to avoid DTs) se, d, w, sw

The Tower of Zenothir [TZEN]

15-25

Shortcut for peacefuls only: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, sw, e, ne, 2s, se, s, se, s, 2e, se, ne
Alternate route: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, se, w, sw, w, u, nw, 3w, 3nw, 3w, sw, 2s, se, 2s, w, s, sw, s, d, s, w, s, sw, s, se, e, ne, u, e, se, ne, 2d, 2se, ne, w, sw, se, 2e, 3ne, 2s, se, s, se, s, 2e, se, ne
Short & nasty alternate route: (invis and fly required!) 8n, ne, w, n, nw, w, s, w, 2nw, n, nw, 2n, nw, w, nw, ne, 2n, nw, ne, n, nw, sw, nw, n, 3nw, ne, e, nw, n, w, 2n, nw, w, n, sw, w, nw, 2w, 2sw, w, (follow path precisely here to avoid DTs), sw, w, nw, 2w, nw, sw, 2w, nw, n, ne, n, e, n, ne, n, 2e, n, 2ne, 6e, se, ne

Town Hall [TWNH]

0-50 e, s

Town of Solace [SOLC]

5-50

nw, 2w, 4n, e, look painting, open n, n, 23w, 3n
To sewer: Continue 3n, e, open d, d
Alternate route to Town of Solace: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 2n, nw, ne, n

Transylvania [TRNS]

45-50

13s, 2e, 2u, e, 3se, d, s, 4se, e, se, e, ne, nw, n, u, 2n
To sewer: Continue n, 3w, n, e, open d, d

The Tree of Life [TOL]

35-50

50w, 5s, 3w
Alternate route: 51w, 3s, sw, s, w
Another alternate route: 9w, sw, 4w, s, sw, 5w, sw, 5w, sw, 25w

Treetops and Canopy [TRTP]

20-40

29w, 2n, u
Alternate route: 9w, 2nw, 18w, u

Tribal Swamplands [SWMP]

2-50

(Lizardman HT) 6s, ne, 2s, se, 2e, s, 2sw, s, 10sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, 4sw, 4s, se, s, sw, s, sw, w, 2sw, 5s, se, 2e, se, e, se, s, sw, e

Tullfuhrzky Manor [TULL]

3-15

nw, 2w, 4n, w, look painting
Alternate route: 6n, 3nw, 2n, 2nw, sw, n

The Underworld [UNDR]

40-50

26w, 7s, e, s, e, s, d, s, give 50000 coins Wicorith

Unholy Grounds [UNHL]

5-15

nw, 2w, 4n, e, look painting

Vale of Nidaros [NIDR]

2-50

(Gnome HT) (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw

The Valley of Crucifixion [CRUX]
50 (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, w, s, e

Valley of Mysts [VMST]
(click here for Jexia's map)

10-40

Shortcut for peacefuls only: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, sw
Alternate route: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, se, w, sw, w, u, nw, 3w, 3nw, 3w, sw, 2s, se, 2s, w, s, sw, s, d, s, w, s, sw, s, se, e, ne, u, e, se, ne, 2d, 2se, ne, w, sw, se, 2e, 2ne, w

Valley of the Elves [VELV]

5-20

nw, 2w, 4n, e, look painting, open n, n, 30w, 2s, 15w, (n)
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 2n, nw, 2sw, 3w, 2nw, 2sw, 3w, 2sw, 2nw, 2w, 2sw, nw, w, (n)

Village of Edo [VEDO]

30-50

nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 6n, nw, (n, ne, n, nw, ne, 2n)

The Von Deusen Mausoleum [VDSN]

40-50 8e, 2se, s, 4se, 2s, sw, 2n, nw, pull branch, n

The Warehouse [WARE]

2-5

4w, 2n, sw

Wastelands [WAST]

2-50

(fly) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 3s, se

Wendle Mansion [WNDL]

1-20

8n, nw, w, n

Western Trading Route [WTRD]

2-50

6w, sw

White Pine Camp [WTPN]

10-35 8e, 3ne, 3e, ne, se

Wild Tundra [TUND]

10-30

(aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, 2w, s, d

Wyvern's Tower [WVRN]

15-30

(invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, sw, 3w, ne

The Ziggurat [ZIGG]

45-50

(aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, w, s

 

******

 

Temples:

 

For information on deities and directions to devotion rooms, click here.

Thanks to Aimola, Ainslee, Akael, Alegrov, Alihan, Alysira, Angharad, Arian, Avienna, Baka, Bjaden, Braiden, Brimstone, Cerrin, Chalamar, Clannad, Corgan, Cylyriah, Dalma, Dascia, Dover, Doyle, Dranoel, Duvayl, Excane, Exsanguis, Eziel, Faile, Fanelyn, Gorban, Greetmir, Hobanoliv, Hurley, Ilsensine, Ilurana, Jenova, Jenren, Kendron, Laryssa, Lina, Lyn, Mauzait, Mazian, Meade, Micha, Myrr, Nagisa, Nemri, Okamia, Olukai, Oxnyx, Patroclus, Pelmen, Petrograd, Phyre, Phyron, Qualthazar, Rafa, Rasukonza, Raususken, Razel, Rebme, Rincewind, Rodikypen, Scathach, Shadia, Shadrack, Stolie, Sycoraxe, Sykan, Taranda, Tepheroth, Theodor, Threlith, Tian, Tiesto, Tokai, Tortall, Uladryll, Vache, Vendora, Xiev, Xone, Zagazen, Zelteck, Zio, and Zoetync for contributing to this directions list.

Note: To reach your own hometown quickly, go to 2ne, 2n from DH[], look at the plaque, and tell the password inscribed there to Tagetarle's ghost.
 

Timetable for the great ship Meridia

Arrival

Departure

Darkhaven Marina (6s, ne, s, e)

5:00 pm

6:00 pm

Black Sand Beaches (Azure Sea: 6s, ne
2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 2e) 

8:00 pm

9:00 pm

Ocean Keep

11:00 pm

12:00 am

Village of Edo

1:00 am

2:00 am

Isle of Bilwen (Azure Sea)

7:00 am

8:00 am

Isle of Eurion (Azure Sea)

11:00 am

12:00 pm

Glen Domaire (Raven Tor)

2:00 pm

3:00 pm

The ticket price is 100,000 gold (or more, depending on your charisma).  The entire trip takes 24 RoD hours, or 30 minutes of real time.  Passengers are permitted to disembark and re-embark while the ship is docked without paying an additional fare, but are advised to be on board prior to the scheduled departure. You may keep the ticket after you complete your trip, but it will disappear when you log off.  For a refund of 32,500 gold, let Nelkbum midas your ticket!
 

Timetable for the Caravan

Arrival

Departure

Darkhaven (6e)

5:00

7:00

Thul Ab'hara

7:00

8:00

Desert of Despair

8:00

10:00

Thalos

10:00

11:00

The Ancient City of Aurora

11:00

1:00

Gryphon's Keep (Dragon's Pass)

1:00

2:00

Village of Edel (Southern Mountain Range)

2:00

3:00

Shattered Refuge

3:00

4:00

Bartok Grove

4:00

5:00

The ticket price is 5,000 gold.  The entire trip takes 12 RoD hours, or 15 minutes of real time.  Since the trip is on a 12-hour cycle, the same schedule is used for both a.m. and p.m. departures.
 

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Hikedha answers 'Now I am trying to figure out why exactly my porcupine quill is humming..'
Herne answers 'Because it doesn't know the words'
 

Links to Nelkum's favorite Realms-related websites:
 

Realms of Despair Home Page

Guild of Druids Equipment Database

Zistrosk's zMud Programming Page

Herne's Map of the Realms of Despair

Herne's SMAUG Building Guides

Merchants of Reliance

Guild of Mages Portal and Astral Walk Guide

The Silverwolf Family (with a terrific equipment database!)

Tokai's Realms of Despair Page