9/17/07 My copy of the New Catalyst Game Labs Classic Battletech Tech-Manual, Once I have go through it two time I will try to update my pages

 

This is a paper to out line the Classic Battletech pen & paper game to a real time FPS/RTS with a small side RPG element. I'm not a programmer (yet) so I can not write this game, but anyone is free to using to info to write the next version of the game right.
Do to some question that have come up here is the Heat/Time scale for this paper 1/2.5 VS CBT scale of 1/10.

Please Note Battletech is a Copyrighted game; So if you want to sell it You need to contact who ever has the copyrights at this time.

As of 12/19/07 it Catalyst Game Lab for the pen & paper version

Microsoft for the video game version (Smith & Tinker have gotten the licensed from M$ for Mechwarrior Video game line)

Last thing Updated: updated Chapter 19 12/19/07

Thanks to & Possible production plans

Chapter 1 The game Time Frames

Chapter 2 Infantry & Proto-Mech

Chapter 3 Vehicles

Chapter 4 Aerospace Fighter

Chapter 5 Radar & tracking system

Chapter 6 Mech Basics

Chapter 7 Heat sinks

Chapter 8 Armor & Engines

Chapter 9 I.S. Weapons system

Chapter 10 I.S. Equipment

Chapter 11 Clan Weapons system

Chapter 12 Clan Equipment (See I.S. Erumpent for now)

Chapter 13 Cone of Fire

Chapter 14 Custom units

Chapter 15 Game Server options

Chapter 16 Character Options  ß I need to totally redo this do to a Major change in Chapter 13

Chapter 17 Omni-Units

Chapter 18 Game play items

Chapter 19 Programming suggestions

 

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Question & Comments or “Hay you F*%$ this up in X chapter” email me at MAIL TO: Wolf74