9/17/07 My copy of the New Catalyst Game Labs Classic Battletech Tech-Manual, Once I have go through it two time I will try to update my pages
This is a paper to out line the Classic Battletech pen &
paper game to a real time FPS/RTS with a small side RPG element. I'm not a
programmer (yet) so I can not write this game, but anyone is free to using to
info to write the next version of the game right.
Do to some question that have come up here is the Heat/Time scale for this
paper 1/2.5 VS CBT scale of 1/10.
Please Note Battletech is a Copyrighted game; So if
you want to sell it You need to contact who ever has the copyrights at this
time.
As of 12/19/07 it Catalyst Game Lab for the pen & paper version
Microsoft for the video game version (Smith & Tinker
have gotten the licensed from M$ for Mechwarrior
Video game line)
Last thing Updated: updated Chapter 19 12/19/07
Thanks to &
Possible production plans
Chapter 1 The
game Time Frames
Chapter 2 Infantry
& Proto-Mech
Chapter 3 Vehicles
Chapter 4 Aerospace
Fighter
Chapter 5 Radar
& tracking system
Chapter 6 Mech
Basics
Chapter 7 Heat
sinks
Chapter 8 Armor
& Engines
Chapter 9 I.S.
Weapons system
Chapter 10 I.S.
Equipment
Chapter 11 Clan
Weapons system
Chapter 12 Clan
Equipment (See I.S. Erumpent for now)
Chapter 13 Cone
of Fire
Chapter 14 Custom
units
Chapter 15 Game
Server options
Chapter 16 Character
Options ß I need to totally redo
this do to a Major change in Chapter 13
Chapter 17 Omni-Units
Chapter 18 Game play items
Chapter 19 Programming suggestions
Question & Comments or “Hay you F*%$ this up in X chapter” email me at MAIL TO: Wolf74